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Brook for GPUs: stream computing on graphics hardware.

Ian BuckTheresa FoleyDaniel Reiter HornJeremy SugermanKayvon FatahalianMike HoustonPat Hanrahan
Published in: ACM Trans. Graph. (2004)
Keyphrases
  • graphics hardware
  • real time
  • volume rendering
  • processing speed
  • texture mapping
  • image based rendering
  • data streams
  • graphics processing units
  • object recognition
  • human faces
  • general purpose computing