Application of Virtual Reality Technologies in Consumer Product Usability.
Christianne Soares FalcãoMarcelo Márcio SoaresPublished in: HCI (12) (2013)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- collaborative virtual environments
- augmented reality
- virtual humans
- three dimensional
- multi sensory
- virtual museum
- photorealistic
- key technologies
- product quality
- digital museum
- real time
- interactive virtual
- tangible user interface
- virtual space
- computer animation
- pattern recognition