Polyiamonds and Polyhexes with Minimum Site-Perimeter and Achievement Games.
Gabor FulepNándor SiebenPublished in: Electron. J. Comb. (2010)
Keyphrases
- multiresolution
- quadtree
- website
- game theory
- nash equilibria
- computer games
- video games
- game playing
- game design
- cooperative
- perfect information
- game theoretic
- square error
- neural network
- multi site
- weighted majority
- spanning tree
- minimum cost
- educational games
- convex hull
- resource allocation
- virtual environment
- multi agent
- e learning