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Real-Time Rendering of Real World Environments.
David K. McAllister
Lars S. Nyland
Voicu Popescu
Anselmo Lastra
Chris McCue
Published in:
Rendering Techniques (1999)
Keyphrases
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real world environments
real time rendering
computer graphics
image synthesis
image based rendering
gpu implementation
real world
vision system
frame rate
real time
image processing
motion estimation
particle filter
virtual reality
high efficiency
free form