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A simple heuristic search method for the automatic generation of neural-based game artificial intelligence architectures in Ms. Pac-Man.

Tse Guan TanJason TeoPatricia Anthony
Published in: ISSPA (2010)
Keyphrases
  • pac man
  • artificial intelligence
  • search methods
  • game tree search
  • computational complexity
  • neural network
  • objective function
  • dynamic programming
  • search space
  • evolutionary algorithm