Augmented reality in laboratory-based education: Could it change the way students decide about their future studies?
Ilona-Elefteryja LasicaKonstantinos KatzisMaria Meletiou-MavrotherisChristos DimopoulosPublished in: EDUCON (2017)
Keyphrases
- augmented reality
- deaf students
- remote laboratories
- mixed reality
- virtual laboratories
- learning games
- distance learning
- virtual reality
- virtual laboratory
- higher education
- distance education
- e learning
- mobile learning
- virtual objects
- engineering education
- educational settings
- real scenes
- design studio
- human computer interaction
- real environment
- multi user
- face to face collaborative learning
- learning environment
- teaching methods
- blended learning
- student learning
- virtual learning environments
- computer generated imagery
- head mounted display
- user interface
- high resolution
- learning activities
- web based learning
- collaborative learning
- learning process
- learning experience
- mobile devices
- expert systems
- college students
- tangible interaction
- three dimensional