Usability of serious games for the training of people with dementia.
Corinna Simone DietleinB. N. Otmar Leo BockPublished in: EAI Endorsed Trans. Serious Games (2022)
Keyphrases
- serious games
- usability testing
- virtual environment
- educational software
- video games
- educational games
- game engine
- game design
- game play
- game development
- computer games
- intelligent tutoring
- design principles
- learning processes
- educational tools
- learning scenarios
- soft skills
- social skills
- data structures and algorithms
- virtual characters
- user experience
- learning activities
- data model
- case study
- artificial intelligence