Latency Considerations of Depth-first GPU Ray Tracing.
Michael GuthePublished in: Eurographics (Short Papers) (2014)
Keyphrases
- ray tracing
- graphics hardware
- implicit surfaces
- image synthesis
- texture mapping
- search algorithm
- real time
- photorealistic
- parallel computation
- parallel implementation
- computationally intensive
- integral image
- parallel processing
- graphics processing units
- parallel computing
- image based rendering
- parallel algorithm
- search space
- point cloud
- radial basis function
- computer graphics
- multi view
- object recognition
- high quality
- three dimensional
- computer vision