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How to build a human: practical physics-based character animation.
James Jacobs
Jernej Barbic
Essex Edwards
Crawford Doran
Andy van Straten
Published in:
DigiPro (2016)
Keyphrases
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real world
deformable models
data sets
virtual humans
computer graphics
human experts
human subjects
human interaction
genetic algorithm
learning algorithm
artificial intelligence
multiscale
intelligent tutoring systems
embodied agents