Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition.
Jose J. ValadezChristopher J. FergusonPublished in: Comput. Hum. Behav. (2012)
Keyphrases
- video games
- computer games
- game playing
- game players
- game play
- educational games
- learning experience
- game design
- game development
- serious games
- game based learning
- learning tools
- cognitive processes
- role playing game
- game engine
- artificial intelligence
- multi player
- playing games
- imperfect information
- board game
- commercial games
- game tree search
- general game playing
- online game
- human players
- information processing
- middle school
- learning outcomes
- game mechanics
- reinforcement learning