The effects of game quality and cognitive loads on students' learning performance in mobile game-based learning contexts: The case of system analysis education.
Yi-Chun LiuWei-Tsong WangWen-Hsin HuangPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- mobile learning
- learning contexts
- digital games
- m learning
- game based learning
- mobile games
- mobile technologies
- learning games
- learning process
- role play
- digital game based learning
- learning experience
- learning content
- mobile phone
- mobile devices
- higher education
- video games
- learning algorithm
- university level
- learning achievement
- educational games
- game play
- secondary school
- board game
- learning environment
- learning activities
- learning goals
- serious games
- meta cognitive
- elementary school
- elementary school students
- game based learning environment
- e learning
- learning sciences
- learning systems
- junior high school
- game playing
- distance education
- learning platform
- learning tools
- learning technologies
- reinforcement learning
- young students
- blended learning
- educational experiences
- mathematics learning
- collaborative learning
- distance learning
- multimedia
- english learning
- context aware
- learning outcomes
- intelligent tutoring systems
- high school
- technology enhanced learning
- individual differences