A standard-based architecture to support learning interoperability: A practical experience in gamification.
Daniel Pérez-BerenguerJesús García MolinaPublished in: Softw. Pract. Exp. (2018)
Keyphrases
- practical experience
- learning process
- learning algorithm
- real time
- prior knowledge
- technology enhanced learning
- management system
- learning systems
- critical thinking skills
- multiple representations
- active learning
- reinforcement learning
- knowledge acquisition
- online learning
- mobile learning
- user experience
- learning scenarios
- metadata
- information systems