EigenSkin: real time large deformation character skinning in hardware.
Paul G. KryDoug L. JamesDinesh K. PaiPublished in: Symposium on Computer Animation (2002)
Keyphrases
- real time
- low cost
- graphics hardware
- standard pc
- video rate
- control system
- digital signal processor
- dedicated hardware
- image processing
- vlsi architecture
- data sets
- fpga hardware
- end to end
- hardware implementation
- text localization and recognition
- low latency
- computing power
- hardware and software
- data acquisition
- computer systems
- vision system
- signal processing
- information systems
- computer vision