Toward Real-Time Delivery of Immersive Sports Content.
Houari SabirinQiang YaoKeisuke NonakaHiroshi SankohSei NaitoPublished in: IEEE Multim. (2018)
Keyphrases
- real time
- content delivery
- multimedia
- multimedia content
- web content
- virtual reality
- low cost
- virtual world
- information retrieval
- virtual environment
- human computer interaction
- video delivery
- event driven
- multi user
- user experience
- end to end
- vision system
- control system
- learning process
- learning environment
- three dimensional
- social networks
- neural network