Virtual Reality Applications Using Pseudo-attraction Force by Asymmetric Oscillation.
Tomohiro AmemiyaPublished in: HCI (4) (2020)
Keyphrases
- virtual reality
- force feedback
- virtual environment
- computer graphics
- haptic device
- three dimensional
- virtual world
- augmented reality
- virtual humans
- photorealistic
- computer animation
- interactive virtual
- virtual museum
- collaborative virtual environments
- multi sensory
- virtual reality environments
- dynamic environments
- image sequences
- virtual training
- virtual reality technology
- computer vision
- computer generated forces