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Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches.
Christopher Dyken
Martin Reimers
Johan Seland
Published in:
Comput. Graph. Forum (2008)
Keyphrases
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real time
graphics hardware
low cost
gpu accelerated
gpu implementation
natural images
programmable graphics hardware
graphics processing units
online learning
vision system
control system
neural network
augmented reality
image patches
body parts
face recognition
three dimensional