Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game.
Stefano PeriniRossella LugliettiMaria MargoudiManuel OliveiraMarco TaischPublished in: Comput. Ind. (2018)
Keyphrases
- digital game based learning
- digital games
- life cycle
- game based learning
- game play
- serious games
- game design
- learning outcomes
- educational games
- mobile learning
- video games
- hong kong
- learning environment
- game playing
- digital media
- vocabulary learning
- learning tools
- learning algorithm
- higher education
- learning systems
- learning process
- university students