On frame rate and player performance in first person shooter games.
Kajal T. ClaypoolMark ClaypoolPublished in: Multim. Syst. (2007)
Keyphrases
- frame rate
- video games
- game play
- computer games
- video sequences
- game players
- high speed
- repeated games
- educational games
- playing games
- game design
- spatial resolution
- board game
- game playing
- game mechanics
- multi player
- boolean games
- pure nash equilibria
- two player games
- d scene
- learning experience
- video camera
- human players
- imperfect information
- role playing game
- serious games
- video rate
- temporal resolution
- motion blur
- weighted voting games
- image processing
- real time video processing
- computer poker
- low frame rate
- card game
- dynamic scenes
- three dimensional