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On frame rate and player performance in first person shooter games.
Kajal T. Claypool
Mark Claypool
Published in:
Multim. Syst. (2007)
Keyphrases
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frame rate
video games
game play
computer games
video sequences
game players
high speed
repeated games
educational games
playing games
game design
spatial resolution
board game
game playing
game mechanics
multi player
boolean games
pure nash equilibria
two player games
d scene
learning experience
video camera
human players
imperfect information
role playing game
serious games
video rate
temporal resolution
motion blur
weighted voting games
image processing
real time video processing
computer poker
low frame rate
card game
dynamic scenes
three dimensional