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Exploring interaction strategies for virtual characters to induce stress in simulated job interviews.
Patrick Gebhard
Tobias Baur
Ionut Damian
Gregor Mehlmann
Johannes Wagner
Elisabeth André
Published in:
AAMAS (2014)
Keyphrases
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virtual characters
virtual environment
embodied conversational agents
social interaction
serious games
crowd simulation
case study
emotional state
pedagogical agents
cognitive architecture
computer vision
video sequences
human computer interaction
information processing
cognitive model