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A Tabletop-Based Real-World-Oriented Interface.
Hiroshi Takeda
Hidetoshi Miyao
Minoru Maruyama
David K. Asano
Published in:
HCI (2) (2011)
Keyphrases
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real world
tangible user interface
wide range
data sets
case study
real life
graphical interface
computer vision
video sequences
search algorithm
high speed
user friendly
collaborative activities
game players
novice users