Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users.
Susanna PaasovaaraThomas OlssonPublished in: NordiCHI (2016)
Keyphrases
- data sets
- end users
- collected data
- value added services
- database
- data collection
- data processing
- data sources
- training data
- data analysis
- data points
- user interests
- information resources
- information sources
- computer systems
- data structure
- image data
- knowledge discovery
- mobile phone
- data mining techniques
- multimedia data
- sensor networks
- mobile applications
- log data
- geo referenced
- metadata