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Depth-To-Audio Sensory Substitution for Increasing the Accessibility of Virtual Environments.
Shachar Maidenbaum
Daniel-Robert Chebat
Shelly Levy-Tzedek
Amir Amedi
Published in:
HCI (4) (2014)
Keyphrases
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virtual environment
virtual world
virtual reality
computer graphics
multi user
multimedia
physical environment
collision detection
image sequences
virtual characters
depth map
role play
learning processes
virtual space
virtual objects
physical space
virtual training
virtual humans
visual data
multi view
mobile robot