Publish/subscribe network designs for multiplayer games.
César CañasKaiwen ZhangBettina KemmeJörg KienzleHans-Arno JacobsenPublished in: Middleware (2014)
Keyphrases
- publish subscribe
- peer to peer
- computer games
- online game
- information dissemination
- event driven
- educational games
- network structure
- game play
- back end
- overlay network
- mobile games
- publish subscribe systems
- loosely coupled
- wireless sensor networks
- web services
- serious games
- communication networks
- video games
- computer networks
- petri net
- imperfect information
- database