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Texture mapping on 3D surfaces using clustering-based cutting paths.
Tong-Yee Lee
Shao-Wei Yen
Published in:
Int. J. Comput. Sci. Eng. (2007)
Keyphrases
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texture mapping
computer graphics
image based rendering
d objects
photorealistic
d mesh
free form
human faces
image processing
three dimensional
viewpoint
frame rate
image acquisition
image synthesis