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Texture mapping on 3D surfaces using clustering-based cutting paths.

Tong-Yee LeeShao-Wei Yen
Published in: Int. J. Comput. Sci. Eng. (2007)
Keyphrases
  • texture mapping
  • computer graphics
  • image based rendering
  • d objects
  • photorealistic
  • d mesh
  • free form
  • human faces
  • image processing
  • three dimensional
  • viewpoint
  • frame rate
  • image acquisition
  • image synthesis