User evaluation of see-through vision for mobile outdoor augmented reality.
Benjamin AveryBruce H. ThomasWayne PiekarskiPublished in: ISMAR (2008)
Keyphrases
- augmented reality
- mobile augmented reality
- mobile devices
- virtual objects
- mixed reality
- vision system
- mobile phone
- human computer interaction
- real time
- multi user
- markerless
- virtual reality
- mobile learning
- head mounted display
- computer vision
- real scenes
- promising experimental results demonstrate
- surveillance system
- camera tracking
- computer generated images
- user interface
- live video
- computer generated imagery
- visual perception
- real environment
- mobile applications
- learning games
- context aware
- tangible interaction
- tangible user interface
- human body
- artificial intelligence