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Do users desire gestures for in-vehicle interaction? Towards the subjective assessment of gestures in a high-fidelity driving simulator.

Lisa GraichenMatthias Graichen
Published in: Comput. Hum. Behav. (2024)
Keyphrases
  • high fidelity
  • human robot interaction
  • driving simulator
  • real time
  • subjective assessment
  • user interface
  • human computer interaction
  • artificial intelligence
  • high quality
  • ground truth
  • road safety