3D environments with games characteristics for teaching history: the VRLerna case study.
Kostas BarbatsisDaphne EconomouIoanna PapamagkanaDimos LoukasPublished in: SIGDOC (2011)
Keyphrases
- case study
- high school
- problem based learning
- learning games
- simulation game
- pedagogical design
- cooperative
- learning process
- computer programming
- computer games
- learning environment
- video games
- hybrid learning
- cooperative learning
- web based learning
- blended learning
- real world
- distance learning
- dynamic environments
- online learning
- software development
- e learning