Implementation of aural attributes for simulation of room effects in virtual environments.
Kenji SuzukiYuji NishojiJens HerderPublished in: ACM Multimedia (2000)
Keyphrases
- virtual environment
- collision detection
- virtual reality
- real environment
- virtual world
- haptic interaction
- virtual humans
- virtual training
- computer graphics
- physical space
- learning processes
- virtual characters
- multi user
- attribute values
- virtual objects
- physical environment
- synthetic characters
- haptic feedback
- real world
- serious games
- image processing
- high fidelity
- simulation environment
- simulation model
- augmented reality
- dynamic environments
- three dimensional
- information systems