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Kinematics of direct reaching in head-mounted and stereoscopic widescreen virtual environments.
Chiuhsiang Joe Lin
Betsha T. Abreham
Bereket Haile Woldegiorgis
Published in:
Virtual Real. (2021)
Keyphrases
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virtual environment
head mounted
augmented reality
virtual reality
virtual objects
eye tracking
eye tracker
virtual world
computer graphics
serious games
gaze estimation
three dimensional
human computer interaction
eye movements
virtual learning environments
head motion
virtual space