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Evaluation of the KomParse Conversational Non-Player Characters in a Commercial Virtual World.
Tina Klüwer
Feiyu Xu
Peter Adolphs
Hans Uszkoreit
Published in:
LREC (2012)
Keyphrases
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virtual world
virtual environment
virtual reality
mixed reality
multi user
multi modal
virtual objects
virtual learning environments
physical world
computer games
social context
immersive environments
computer vision
virtual communities
contextual information
computer systems
natural language