Applying Augmented Reality to a Mobile-Assisted Learning System for Martial Arts using Kinect Motion Capture.
Wen-Chun HsuJu-Ling ShihPublished in: Int. J. Distance Educ. Technol. (2016)
Keyphrases
- motion capture
- augmented reality
- assisted learning
- human computer interaction
- markerless
- mobile augmented reality
- human body
- human motion
- human motion capture
- virtual reality
- computer graphics
- computer animation
- multi view
- user interface
- distance education
- mobile devices
- learning environment
- multi modal
- machine learning
- gesture recognition
- context aware
- online learning
- software engineering
- mobile applications
- spatio temporal
- microsoft kinect
- object recognition