BIZZY - A Social Game for Entrepreneurship Education.
Benjamim FonsecaRamiro GonçalvesRicardo Rodrigues NunesMário Sérgio TeixeiraHugo ParedesLeonel MorgadoPaulo MartinsPublished in: HCI (15) (2014)
Keyphrases
- serious games
- social capital
- digital games
- information and communication technologies
- role play
- learning community
- social networks
- learning games
- game theory
- social computing
- mobile games
- low income
- social interaction
- role playing game
- game play
- computer games
- distance learning
- technological innovations
- engineering students
- social media
- cyber infrastructure
- st century
- educational tools
- social issues
- game based learning
- game design
- game theoretic
- social networking
- video games
- skill development
- e learning
- virtual world
- virtual environment
- web based learning
- game playing
- games based learning
- interactive narrative
- media technology
- online communities
- game development
- theoretical frameworks
- higher education
- distance education
- social skills
- educational games
- educational activities
- problem based learning
- public policy
- technology enhanced learning