Key Characteristics of Digital Educational Games for Students With Intellectual Disabilities.
Kristian StancinNatasa Hoic-BozicSanja Skocic MihicPublished in: Int. J. Game Based Learn. (2022)
Keyphrases
- digital educational games
- science learning
- student learning
- learning experience
- learning environment
- high school students
- higher education
- learning tools
- learning disabled
- control group
- high school
- learning activities
- collaborative learning
- learning outcomes
- undergraduate students
- intelligent tutoring systems
- distance education
- learning process
- reinforcement learning
- science education
- college students
- teaching materials
- programming course
- distance learning
- grade students
- learning styles
- e learning
- pilot study
- computer supported collaborative learning
- blended learning
- learning analytics
- secondary school
- educational settings
- special education