Social and emotional presence of characters in virtual reality video games (poster).
Rafael MárquezFederico PeinadoPublished in: CEV (2022)
Keyphrases
- virtual reality
- video games
- synthetic characters
- virtual environment
- computer games
- game play
- augmented reality
- learning experience
- three dimensional
- social interaction
- interactive virtual
- game design
- photorealistic
- computer graphics
- computer animation
- virtual world
- game playing
- virtual humans
- multi sensory
- role playing game
- serious games
- educational games
- commercial games
- learning tools
- learning algorithm
- virtual characters
- visual data mining
- virtual training
- virtual reality technology
- force feedback
- computer supported collaboration
- virtual museum
- tangible user interface