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Advances in real-time rendering in games part II.

Natasha Tatarchuk
Published in: SIGGRAPH Courses (2013)
Keyphrases
  • real time rendering
  • computer graphics
  • image synthesis
  • image based rendering
  • gpu implementation
  • frame rate
  • real time
  • virtual reality
  • high efficiency
  • machine learning
  • computer vision
  • free form