Soft Innovation in the Video Game Industry.
Hrafnhildur JónasdóttirPublished in: WorldCIST (1) (2018)
Keyphrases
- video games
- case study
- learning experience
- game play
- technology transfer
- market share
- educational games
- technological innovation
- learning tools
- game playing
- driving force
- computer games
- game engine
- game design
- game based learning
- real world
- serious games
- high tech
- knowledge management
- competitive market
- academia and industry
- key features
- game players
- learning outcomes