Exploring students' learning processes by logging and analyzing their interaction behavior in a Virtual Reality learning environment.
Antony PrakashPublished in: EDM (2023)
Keyphrases
- virtual reality
- students learning
- learning environment
- learning platform
- learning outcomes
- virtual environment
- exploratory learning
- game based learning
- collaborative virtual environments
- virtual world
- virtual space
- learning activities
- three dimensional
- computer graphics
- learning processes
- e learning
- virtual museum
- learning process
- interactive virtual
- collaborative learning
- student learning
- human computer interaction
- virtual reality environments
- pedagogical agents
- virtual humans
- cognitive style
- grade students
- virtual reality technology
- machine learning
- mobile devices
- learning styles
- learning materials
- teaching methods
- science education
- learning systems