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An Educational Digital Environment of Contemporary Aesthetics Focused on Slow Gaming.

Ieva Gintere
Published in: CSEDU (2) (2021)
Keyphrases
  • educational games
  • mobile robot
  • real time
  • distance education
  • data sets
  • serious games
  • digital technologies
  • digital literacy
  • e learning
  • online learning
  • dynamic environments
  • computer games
  • learning technologies