Invisible Dynamic Mechanic Adjustment in Virtual Reality Games.
Justus RobertsonRogelio E. Cardona-RiveraR. Michael YoungPublished in: AIVR (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- computer animation
- three dimensional
- computer generated forces
- interactive virtual
- multi sensory
- photorealistic
- virtual world
- virtual museum
- virtual humans
- virtual training
- virtual reality technology
- virtual space
- collaborative virtual environments
- force feedback
- computer interface
- pattern recognition
- real time