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Generalized Shogi, Chess, and Xiangqi are Constant-Time Testable.

Hiro ItoAtsuki NagaoTeagun Park
Published in: IEICE Trans. Fundam. Electron. Commun. Comput. Sci. (2019)
Keyphrases
  • artificial intelligence
  • game playing
  • evaluation function
  • social networks
  • human players
  • real time
  • databases
  • machine learning
  • decision trees
  • expert systems
  • eigenvalue problems