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CLEVER: Gamification and Enterprise Knowledge Learning.
Dominic Elm
Dennis L. Kappen
Gustavo Fortes Tondello
Lennart E. Nacke
Published in:
CHI PLAY (Companion) (2016)
Keyphrases
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learning process
supervised learning
learning algorithm
reinforcement learning
online learning
learning problems
database
website
learning scheme
inductive inference
data sets
bayesian networks
knowledge acquisition
mobile learning