Gamification of learning activities with the Odin service.
José Carlos PaivaJosé Paulo LealRicardo QueirósPublished in: Comput. Sci. Inf. Syst. (2016)
Keyphrases
- learning activities
- learning environment
- learning processes
- mobile learning
- learning objects
- mobile devices
- learning process
- learning content
- e learning
- learning platform
- learning objectives
- learning scenarios
- web services
- ubiquitous learning
- inquiry learning
- learning design
- machine learning
- learning goals
- handheld computers
- game design
- mobile technologies
- user experience
- end users
- serious games
- group interaction
- database
- distributed learning environments
- learning spaces