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Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments.
Thomas Nescher
Markus Zank
Andreas M. Kunz
Published in:
VR (2016)
Keyphrases
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virtual environment
virtual reality
virtual world
multi user
computer graphics
physical environment
collision detection
synthetic characters
virtual characters
virtual learning environments
real time
humanoid robot
learning processes
interaction model
physical space
role play
virtual training
dynamic environments