Boxed Pervasive Games: An Experience with User-Created Pervasive Games.
Richard WetzelAnnika WærnStaffan JonssonIrma LindtPeter LjungstrandKarl-Petter ÅkessonPublished in: Pervasive (2009)
Keyphrases
- game theoretic
- video games
- end users
- user experience
- game playing
- game design
- computing environments
- game theory
- pervasive computing
- game development
- educational games
- computer games
- game players
- relevance feedback
- user interface
- user interaction
- monte carlo tree search
- nash equilibria
- information technology
- neural network
- intelligent environments
- online game
- human computation
- creation process
- weighted majority
- game play
- serious games
- user preferences
- context aware
- collaborative filtering
- recommender systems
- website