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Designing competitive bots for a real time strategy game using genetic programming.
Antonio Fernández-Ares
Pablo García-Sánchez
Antonio Miguel Mora
Pedro A. Castillo
Juan Julián Merelo Guervós
Published in:
CoSECivi (2014)
Keyphrases
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real time strategy games
case based planning
multi agent
domain knowledge
imperfect information
machine learning