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Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process.
Jaroslaw Andrzejczak
Marta Osowicz
Rafal Szrajber
Published in:
ICCS (5) (2020)
Keyphrases
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design process
computer games
game design
engineering design
design decisions
conceptual design
case study
life cycle
development process
real world
user centered
inclusive design
expert systems
learning scenarios
design space
design space exploration