Gamifying the Project in Hardware-based Courses.
Sasko RistovNevena AckovskaVesna KirandziskaPublished in: Int. J. Eng. Pedagog. (2015)
Keyphrases
- low cost
- hardware and software
- real time
- case study
- distance education
- project management
- computer science curriculum
- vlsi implementation
- hardware architecture
- circuit design
- learning community
- higher education
- computer systems
- learning objects
- computer science
- data collection
- embedded systems
- online learning
- personal computer
- state university
- image processing
- e learning
- computer engineering
- data sets