Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation.
Reiko HishiyamaToru IshidaPublished in: ICALT (2006)
Keyphrases
- agent based simulation
- simulation model
- e learning
- agent based modeling
- information and communication technologies
- distance education
- digital technologies
- mathematical model
- serious games
- human subjects
- mobile games
- hong kong
- st century
- higher education
- educational games
- video games
- web based learning
- social behavior
- design process
- mobile devices
- multi agent systems
- multi agent