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Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games.
Nicole Peever
Kellie Vella
Daniel Johnson
Bernd Ploderer
Madison Klarkowski
Jo Mitchell
Published in:
OZCHI (2017)
Keyphrases
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video games
mathematics learning
learning experience
game play
educational games
computer games
game design
case study
game playing
commercial games
playing games
role playing game
artificial intelligence
end users
middle school
game engine