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Framework for promoting social interaction and physical activity in elderly people using gamification and fuzzy logic strategy.
Juana Isabel Méndez
Pedro Ponce
Alan K. Meier
Therese Peffer
Omar Mata
Arturo Molina
Published in:
GlobalSIP (2019)
Keyphrases
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social interaction
fuzzy logic
artificial intelligence
physical activity
daily life
social media
ambient intelligence