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Framework for promoting social interaction and physical activity in elderly people using gamification and fuzzy logic strategy.

Juana Isabel MéndezPedro PonceAlan K. MeierTherese PefferOmar MataArturo Molina
Published in: GlobalSIP (2019)
Keyphrases
  • social interaction
  • fuzzy logic
  • artificial intelligence
  • physical activity
  • daily life
  • social media
  • ambient intelligence